Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth
Lavinia McLean and
Mark D. Griffiths
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Lavinia McLean: International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
Mark D. Griffiths: International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 2013, vol. 3, issue 3, 1-16
Abstract:
Previous research has indicated that playing violent video games may be associated with an increase in acceptance of violence and positive attitudes towards perpetrators of crime. This study is the first to investigate the relationship between playing violent video games and attitudes towards victims of crime. A total of 206 young people (aged 12-24 years) completed measures of attitudes towards victims and violent video game exposure. The results suggest that exposure to violent video games is associated with less concern being reported for victims of crime. Young people who play more violent video games reported less concern for general victims and for culpable victims, and these effects cannot be explained by gender or age differences. The results are discussed in relation to relevant research in the area, along with recommendations for future research.
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcbpl0:v:3:y:2013:i:3:p:1-16
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International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) is currently edited by Nadia Mansour Bouzaida
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