Leadership Behaviors among Gamers and Student Leaders
Ho Wei Tshen and
Angeline Khoo
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Ho Wei Tshen: Clinical and Forensic Psychology Branch Ministry of Social and Family Development, Singapore
Angeline Khoo: National Institute of Education, Nanyang Technological University, Singapore
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 2014, vol. 4, issue 3, 17-33
Abstract:
This study explored the relationship between leadership in video games and in real-life. The effects of motivation of play, prosocial orientation, and the social context of play on leadership behavior were also investigated. A Game Leadership Behavior questionnaire was constructed to measure game leadership. Other measures included the Leadership Behavior Description Questionnaire, the Motivation of Play questionnaire, Prosocial Orientation Questionnaire (POQ), and questions identifying the type of game play participants were involved in. A total of 321 students participated in the study. All participants held leadership positions in school. Findings showed that game leadership behavior was positively correlated with real-life leadership and emerged as a predictor of real-life leadership, together with prosocial behavior and social game motivation.
Date: 2014
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcbpl0:v:4:y:2014:i:3:p:17-33
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