The Impact of Video Game Addiction in the Workplace
Young-Gun Choi,
Kyounghee Chu and
Eun Jung Choi
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Young-Gun Choi: College of Business and Economics, Sangmyung University, Seoul, South Korea
Kyounghee Chu: College of Business, Chosun University, Gwangju, South Korea
Eun Jung Choi: College of Business and Economics, Sangmyung University, Seoul, South Korea
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 2018, vol. 8, issue 2, 1-19
Abstract:
There are extensive studies about video game addiction. However, empirical research on this topic in a workplace context is rare. The purpose of this study, is to empirically test how video game addiction affects organizational behaviors and how to attenuate this effect. The SEM analysis of survey data from office workers in South Korea found that both workplace bullying and abusive supervision induces video game addiction in employees, and that employees' video game addiction increases with both work-to-family conflicts and family-to-work conflicts. Furthermore, this study specifically found that the strength of the indirect effect of video game addiction between workplace bullying and work-family conflicts depends on the worker's perceived organizational supports (POS). POS attenuates the negative impacts of workplace bullying and abusive supervision. These results are meaningful because this is the first study to identify the dynamic mediating impact of video game addiction in workplace.
Date: 2018
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcbpl0:v:8:y:2018:i:2:p:1-19
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International Journal of Cyber Behavior, Psychology and Learning (IJCBPL) is currently edited by Nadia Mansour Bouzaida
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