Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components
Valentina Nisi,
Mara Sofia Dionisio,
Paulo Bala,
Tom Gross,
Time's Up and
Nuno Jardim Nunes
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Valentina Nisi: Interactive Technology Institute /LARSyS, UMa, Madeira, Portugal
Mara Sofia Dionisio: M-ITI, U Nova Lisbon, Madeira, Portugal
Paulo Bala: M-ITI, U Nova Lisbon, Madeira, Portugal
Tom Gross: University of Bamberg, Bamberg, Germany
Time's Up: Time's Up, Linz, Austria
Nuno Jardim Nunes: M-ITI, IST, Madeira, Portugal
International Journal of Creative Interfaces and Computer Graphics (IJCICG), 2019, vol. 10, issue 1, 1-15
Abstract:
This article describes the design of the Lucid Peninsula, a Physical Narrative Art Installation, developed to engage a wide variety of audiences with a possible future, in which the practice of lucid dreaming plays an important role. In this article, the authors present and discuss the results from the in-the-wild evaluation of the audience reception of the artwork. Of particular concern is the assessment of the role of the virtual reality (VR) interfaces designed to deepen involvement and interaction with the art piece. This article reports on the conception and production of the installation as well as its evaluation and derived insights. The study provides evidence of the positive role of the 360° mobile VR assets in strengthening the narrative and the artist's intent in the Lucid Peninsula artistic installation. Results show how the VR interface supported engagement, positive affect, and reflections on the physical narrative scenario.
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcicg0:v:10:y:2019:i:1:p:1-15
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