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Poker in Virtual Reality

Miguel Rosa Duque and Todd Lyle Sandel
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Miguel Rosa Duque: University of Macao, Macao & University of Saint Joseph, Macao
Todd Lyle Sandel: University of Macao, Macao

International Journal of Creative Interfaces and Computer Graphics (IJCICG), 2022, vol. 13, issue 1, 1-18

Abstract: This study examines virtual reality (VR) poker and how the platform affects poker players' experience. Players use a self-customized avatar and other features of a computer platform that differs from in-person poker. Data were collected through observations from in-game poker VR recordings and interviews with five professional poker players. Findings are analysed theoretically through proteus effects, social presence, ecological psychology, magic circle, and liminality. This demonstrates the interactive cues that poker players use when immersed in virtual reality and embodied in a digital avatar. The goals from this research are to learn about the influence avatars have on poker players: if players can still maintain their poker skills and read different cue signs from other players while embodied in an avatar and immersed in VR. This paper also explores the promise of poker in virtual reality and its environment, examples of existing applications, a discussion of the research to date, and also provides a vision for the future.

Date: 2022
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International Journal of Creative Interfaces and Computer Graphics (IJCICG) is currently edited by Mehdi Khosrow-Pour

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