Rain Simulation in Dynamic Scenes
Anna Puig-Centelles,
Nicolau Sunyer,
Oscar Ripolles,
Miguel Chover and
Mateu Sbert
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Anna Puig-Centelles: Universitat Jaume I, Spain
Nicolau Sunyer: Universitat de Girona, Spain
Oscar Ripolles: Universidad Politécnica de Valencia, Spain
Miguel Chover: Universitat Jaume I, Spain
Mateu Sbert: Universitat de Girona, Spain
International Journal of Creative Interfaces and Computer Graphics (IJCICG), 2011, vol. 2, issue 2, 23-36
Abstract:
Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.
Date: 2011
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcicg0:v:2:y:2011:i:2:p:23-36
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