Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity
Ismael Sagredo-Olivenza,
Gonzalo Flórez-Puga,
Marco Antonio Gómez-Martín and
Pedro A. González-Calero
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Ismael Sagredo-Olivenza: Complutense University of Madrid, Madrid, Spain
Gonzalo Flórez-Puga: Complutense University of Madrid, Madrid, Spain
Marco Antonio Gómez-Martín: Complutense University of Madrid, Madrid, Spain
Pedro A. González-Calero: Complutense University of Madrid, Madrid, Spain
International Journal of Creative Interfaces and Computer Graphics (IJCICG), 2015, vol. 6, issue 1, 38-55
Abstract:
Unity 3D is a widely used middleware for game development, primarily by small studies. In addition to the core technology, a number of extensions or add-ons have been created by third-party developers to provide additional functionality. Nevertheless, the support Unity 3D provides for building GUI for such add-ons is at a very low level, and for that reason the authors have designed and built UHotDraw, an extensible framework in C# that simplifies the development of GUI and draw applications and editor extensions in Unity 3D.
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcicg0:v:6:y:2015:i:1:p:38-55
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International Journal of Creative Interfaces and Computer Graphics (IJCICG) is currently edited by Mehdi Khosrow-Pour
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