A Model of Leadership Behavior in Massively Multiplayer Online Role-Playing Games
Li-Chun Huang and
Chia-Ping Yu
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Li-Chun Huang: Department of Information Management, Ming Chuan University, Taoyuan, Taiwan
Chia-Ping Yu: Department of Information Management, Tamkang University, New Taipei, Taiwan
International Journal of E-Adoption (IJEA), 2015, vol. 7, issue 2, 15-31
Abstract:
Based on self-monitoring theory, this study integrates the constructs of group climate, game design, leadership self-efficacy, and leadership experiences to investigate leadership behavior in MMORPGs. The authors adopted questionnaires (138 samples) as a means to observe leadership behaviors in MMORPGs. The research results show that group climate, game design and leadership self-efficacy have a positive influence on leadership. From a theoretical viewpoint, the authors' studies confirm that leaders adjust and control their behavior according to what kind of group climate they perceive, how confidently they act as leaders and what functions are provided by the online game system. A practical implication of this study is that MMORPGs provide an opportunity for players to effectively and quickly learn leadership skills. The authors suggest that leaders who are lacking in social skills initiate social interactions with others on MMORPGs; this can help them develop leadership self-efficacy or manage their team through effective game designs.
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jea000:v:7:y:2015:i:2:p:15-31
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