MuseumScrabble: Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space
Christos Sintoris,
Adrian Stoica,
Ioanna Papadimitriou,
Nikoleta Yiannoutsou,
Vassilis Komis and
Nikolaos Avouris
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Christos Sintoris: University of Patras, Greece
Adrian Stoica: University of Patras, Greece
Ioanna Papadimitriou: University of Patras, Greece
Nikoleta Yiannoutsou: University of Patras, Greece
Vassilis Komis: University of Patras, Greece
Nikolaos Avouris: University of Patras, Greece
Authors registered in the RePEc Author Service: Nikoleta Giannoutsou ()
International Journal of Mobile Human Computer Interaction (IJMHCI), 2010, vol. 2, issue 2, 53-71
Abstract:
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game.
Date: 2010
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jmhci0:v:2:y:2010:i:2:p:53-71
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