How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?
Robert Costello,
Murray Lambert and
Florian Kern
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Robert Costello: Newcastle College University Centre, Newcastle upon Tyne, UK
Murray Lambert: Newcastle College University Centre, Newcastle upon Tyne, UK
Florian Kern: Newcastle College University Centre, Newcastle upon Tyne, UK
International Journal of R&D Innovation Strategy (IJRDIS), 2019, vol. 1, issue 1, 16-32
Abstract:
This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video games; and second, how visual cues can be used to provide better accessibility for deaf and hearing-impaired gamers. This includes effectively creating suitable atmospheres and mood in games through lighting as well as having a varied environment that prevents the players from getting bored with the setting of a game and finally exploring current best practices within the gaming industry. Through this research data the issues with accessibility can be found as well as how a lack of accessibility affects deaf and hearing-impaired gamers. Research from this investigation supports some of the evidence from other researchers in the field that accessibility features for deaf and hearing-impaired can be considered and implemented.
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jrdis0:v:1:y:2019:i:1:p:16-32
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