Motivations and Behaviors of Young People in Playing Online Games
Hanxi He,
Dickson K.W. Chiu and
Kevin K.W. Ho
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Hanxi He: Faculty of Education, The University of Hong Kong, Pok Fu Lam, Hong Kong
Dickson K.W. Chiu: Faculty of Education, The University of Hong Kong, Pok Fu Lam, Hong Kong
Kevin K.W. Ho: School of Business and Public Administration, University of Guam, Mangilao, Guam
International Journal of Systems and Service-Oriented Engineering (IJSSOE), 2017, vol. 7, issue 3, 53-63
Abstract:
This article studies the motivations and behaviors of young people for playing online games. In this article, the authors used the quantitative methods research methodology to collect young people' game intention information. A survey was conducted to collect responses related to game behavior questions were completed by 82 college students. The discovery was that to a certain extent, personality traits can predict game behaviors. Individual factor, game feature factor, and social factor can affect players' game motivations. The results of this study are not only offering perspective into players' game motivations and behaviors from a different culture but also providing a good reference for game developers to design their future online game systems and services.
Date: 2017
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jssoe0:v:7:y:2017:i:3:p:53-63
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