Why loot boxes could be regulated as gambling
Aaron Drummond (),
James D. Sauer,
Lauren C. Hall,
David Zendle and
Malcolm R. Loudon
Additional contact information
Aaron Drummond: Massey University
James D. Sauer: Massey University
Lauren C. Hall: Massey University
David Zendle: University of York
Malcolm R. Loudon: Massey University
Nature Human Behaviour, 2020, vol. 4, issue 10, 986-988
Abstract:
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation.
Date: 2020
References: Add references at CitEc
Citations: View citations in EconPapers (4)
Downloads: (external link)
https://www.nature.com/articles/s41562-020-0900-3 Abstract (text/html)
Access to the full text of the articles in this series is restricted.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:nat:nathum:v:4:y:2020:i:10:d:10.1038_s41562-020-0900-3
Ordering information: This journal article can be ordered from
https://www.nature.com/nathumbehav/
DOI: 10.1038/s41562-020-0900-3
Access Statistics for this article
Nature Human Behaviour is currently edited by Stavroula Kousta
More articles in Nature Human Behaviour from Nature
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().