EconPapers    
Economics at your fingertips  
 

Predicting female football outcomes by machine learning: behavioural analysis of goals as high stress events

Aratz Olaizola (), Ibai Errekagorri, Elsa Fernández, Julen Castellano, John Suckling () and Karmele Lopez- de-Ipina ()
Additional contact information
Aratz Olaizola: University of the Basque Country (UPV/EHU)
Ibai Errekagorri: University of the Basque Country (UPV/EHU)
Elsa Fernández: University of the Basque Country (UPV/EHU)
Julen Castellano: University of the Basque Country (UPV/EHU)
John Suckling: University of Cambridge
Karmele Lopez- de-Ipina: University of Cambridge

Palgrave Communications, 2025, vol. 12, issue 1, 1-10

Abstract: Abstract The significant emergence of women’s football has stimulated considerable scientific interest, particularly in enhancing performance and achieving success. Football’s dynamic nature with its complex interactions and contextual variables, significantly influences player performance that can affect match outcomes. While goals are vital for securing a win, they can also trigger unexpected psychological responses such as stress and pressure potentially altering player behaviour and impacting the match’s trajectory. Effectively predicting and managing these behavioural shifts is important to in-game regulation. This study aims to enhance the performance and in-game success in women’s football by developing machine learning (ML) models that predict match outcomes based on player and team behaviour following goals. We applied a comprehensive approach that integrates spatiotemporal and behavioural data during the transitional period following goals focusing on team dynamics, including chaotic and collective behavioural analysis with entropy and fractality, spatial area, movement trajectories, and locomotor patterns. Several well-established ML models and feature extraction techniques were deployed with overall good performance of greater than 70% accuracy, with some specific methodology combinations have superior performance. Self-reported player wellness did not contribute to the predictions. In conclusion, game outcomes can be predicted with reasonable accuracy based on player behaviour during a relatively small proportion of game time, although this time represents events of high stress and pressure.

Date: 2025
References: Add references at CitEc
Citations:

Downloads: (external link)
http://link.springer.com/10.1057/s41599-025-05490-8 Abstract (text/html)
Access to full text is restricted to subscribers.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-05490-8

Ordering information: This journal article can be ordered from
https://www.nature.com/palcomms/about

DOI: 10.1057/s41599-025-05490-8

Access Statistics for this article

More articles in Palgrave Communications from Palgrave Macmillan
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-08-13
Handle: RePEc:pal:palcom:v:12:y:2025:i:1:d:10.1057_s41599-025-05490-8