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Evolutionary Game Theory and Social Learning Can Determine How Vaccine Scares Unfold

Chris T Bauch and Samit Bhattacharyya

PLOS Computational Biology, 2012, vol. 8, issue 4, 1-12

Abstract: Immunization programs have often been impeded by vaccine scares, as evidenced by the measles-mumps-rubella (MMR) autism vaccine scare in Britain. A “free rider” effect may be partly responsible: vaccine-generated herd immunity can reduce disease incidence to such low levels that real or imagined vaccine risks appear large in comparison, causing individuals to cease vaccinating. This implies a feedback loop between disease prevalence and strategic individual vaccinating behavior. Here, we analyze a model based on evolutionary game theory that captures this feedback in the context of vaccine scares, and that also includes social learning. Vaccine risk perception evolves over time according to an exogenously imposed curve. We test the model against vaccine coverage data and disease incidence data from two vaccine scares in England & Wales: the whole cell pertussis vaccine scare and the MMR vaccine scare. The model fits vaccine coverage data from both vaccine scares relatively well. Moreover, the model can explain the vaccine coverage data more parsimoniously than most competing models without social learning and/or feedback (hence, adding social learning and feedback to a vaccine scare model improves model fit with little or no parsimony penalty). Under some circumstances, the model can predict future vaccine coverage and disease incidence—up to 10 years in advance in the case of pertussis—including specific qualitative features of the dynamics, such as future incidence peaks and undulations in vaccine coverage due to the population's response to changing disease incidence. Vaccine scares could become more common as eradication goals are approached for more vaccine-preventable diseases. Such models could help us predict how vaccine scares might unfold and assist mitigation efforts. Author Summary: “Herd immunity” is a phenomenon whereby an entire population—including unvaccinated individuals—can be protected from infection by vaccinating only a certain percentage of the population. This suggests that immunization programs can be victims of their own success: past vaccinations can drive disease incidence to such low levels that as-yet unvaccinated individuals feel no incentive to get vaccinated, which creates conditions for future outbreaks. “Behavior-incidence” models capture this interplay between disease dynamics and vaccinating behavior. However, the predictive and explanatory value of these models is rarely tested against empirical data, and it is not clear whether the implied strategic interaction between individuals drives vaccinating behavior in real populations. Here we develop a behavior-incidence model based on evolutionary game theory and social learning. We show it often explains vaccine coverage data during a vaccine scare better than most competing models without strategic interactions and/or social learning. It can also predict future vaccine coverage and disease incidence peaks to a significant extent. Thus, strategic interactions between individuals via herd immunity appear to be a significant driver of behavior during a vaccine scare. It may be possible to harness behavior-incidence models to predict how future vaccine scares might unfold and possibly also to mitigate them.

Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:plo:pcbi00:1002452

DOI: 10.1371/journal.pcbi.1002452

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