Learning of Chunking Sequences in Cognition and Behavior
Jordi Fonollosa,
Emre Neftci and
Mikhail Rabinovich
PLOS Computational Biology, 2015, vol. 11, issue 11, 1-24
Abstract:
We often learn and recall long sequences in smaller segments, such as a phone number 858 534 22 30 memorized as four segments. Behavioral experiments suggest that humans and some animals employ this strategy of breaking down cognitive or behavioral sequences into chunks in a wide variety of tasks, but the dynamical principles of how this is achieved remains unknown. Here, we study the temporal dynamics of chunking for learning cognitive sequences in a chunking representation using a dynamical model of competing modes arranged to evoke hierarchical Winnerless Competition (WLC) dynamics. Sequential memory is represented as trajectories along a chain of metastable fixed points at each level of the hierarchy, and bistable Hebbian dynamics enables the learning of such trajectories in an unsupervised fashion. Using computer simulations, we demonstrate the learning of a chunking representation of sequences and their robust recall. During learning, the dynamics associates a set of modes to each information-carrying item in the sequence and encodes their relative order. During recall, hierarchical WLC guarantees the robustness of the sequence order when the sequence is not too long. The resulting patterns of activities share several features observed in behavioral experiments, such as the pauses between boundaries of chunks, their size and their duration. Failures in learning chunking sequences provide new insights into the dynamical causes of neurological disorders such as Parkinson’s disease and Schizophrenia.Author Summary: Because chunking is a hallmark of the brain’s organization, efforts to understand its dynamics can provide valuable insights into the brain and its disorders. For identifying the dynamical principles of chunking learning, we hypothesize that perceptual sequences can be learned and stored as a chain of metastable fixed points in a low-dimensional dynamical system, similar to the trajectory of a ball rolling down a pinball machine. During a learning phase, the interactions in the network evolve such that the network learns a chunking representation of the sequence, as when memorizing a phone number in segments. In the example of the pinball machine, learning can be identified with the gradual placement of the pins. After learning, the pins are placed in a way that, at each run, the ball follows the same trajectory (recall of the same sequence) that encodes the perceptual sequence. Simulations show that the dynamics are endowed with the hallmarks of chunking observed in behavioral experiments, such as increased delays observed before loading new chunks.
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:plo:pcbi00:1004592
DOI: 10.1371/journal.pcbi.1004592
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