The Development of Indonesian Online Game Addiction Questionnaire
Tjibeng Jap,
Sri Tiatri,
Edo Sebastian Jaya and
Mekar Sari Suteja
PLOS ONE, 2013, vol. 8, issue 4, 1-5
Abstract:
Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:plo:pone00:0061098
DOI: 10.1371/journal.pone.0061098
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