The influence of user interface design on task performance and situation awareness in a 3-player diner's dilemma game
Tingwei Jiang and
Huicong Fang
PLOS ONE, 2020, vol. 15, issue 3, 1-14
Abstract:
To understand the influence of user interface on task performance and situation awareness, three levels of user interface were designed based on the three-level situation awareness model for the 3-player diner’s dilemma game. The 3-player diner's dilemma is a multiplayer version of the prisoner's dilemma, in which participants play games with two computer players and try to achieve high scores. A total of 117 participants were divided into 3 groups to participate in the experiment. Their task performance (the dining points) was recorded and their situation awareness scores were measured with the Situation Awareness Global Assessment Technique. The results showed that (1) the level-3 interface effectively improved the task performance and situation awareness scores, while the level-2 interface failed to improve them; (2) the practice effect did exist in all three conditions; and (3) the levels of user interface had no effect on the task learning process, implying that the learning rules remained consistent across different conditions.
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)
Downloads: (external link)
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0230387 (text/html)
https://journals.plos.org/plosone/article/file?id= ... 30387&type=printable (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:plo:pone00:0230387
DOI: 10.1371/journal.pone.0230387
Access Statistics for this article
More articles in PLOS ONE from Public Library of Science
Bibliographic data for series maintained by plosone ().