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Gamble for the needy! Does identifiability enhances donation?

Marc Wyszynski, Adele Diederich and Ilana Ritov

PLOS ONE, 2020, vol. 15, issue 6, 1-19

Abstract: To investigate how neediness and identifiability of a recipient influence the willingness of a donor to invest resources in charity-like lotteries we propose a new game, called ‘need game’. Similar to the dictator game, the need game includes two players, one active player (the donor or dictator) and one passive player (the recipient). Both players require a minimum need (ND and NR), expressed in terms of points. The donor is endowed with KD points and must retain at least ND points, i.e., the need, with ND

Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:plo:pone00:0234336

DOI: 10.1371/journal.pone.0234336

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