A SURVEY ON SOUND-BASED GAMES
Diana-Elena Belmega () and
Costin-Anton Boiangiu ()
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Diana-Elena Belmega: Politehnica University of Bucharest, Bucharest, Romania
Costin-Anton Boiangiu: Politehnica University of Bucharest, Bucharest, Romania
Journal of Information Systems & Operations Management, 2018, vol. 12, issue 2, 349-359
Abstract:
This paper aims to explore the realm of sound-based games and to discover this field originality, challenges and advancements. Fully discovering and enjoying a sound-based game does not mean only to pay attention to the various sounds that “surrounds” the player, but to try to construct in player’s imagination the world that generated them. This is a world where imagination, music composition, sound generation, imaginative plots and a lot of modern technologies intersect. In recent years, a consistent list of titles from all the game territories (action, adventure, survival thriller, stealth thriller, mystery, horror, psychological, first-person shooter, and puzzle-based adventure) have emerged. The paper at hand tried to make a novelty-based selection of the representative games and will try to understand their main concept, and their contributions to the genre.
Date: 2018
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Persistent link: https://EconPapers.repec.org/RePEc:rau:jisomg:v:12:y:2018:i:2:p:349-359
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