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Analysis of the video game industry in the Czech Republic in 2016-2020

Martin Gondek, Michal KoneÄ ný, Róbert Világi and BartÅ‚omiej Hadasik
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Martin Gondek: Institute of Technology and Business in České Budějovice
Michal KoneÄ ný: Institute of Technology and Business in ÄŒeské BudÄ›jovice
Róbert Világi: University of Economics in Bratislava
Bartłomiej Hadasik: University of Economics in Katowice

Littera Scripta, 2022, vol. 15, issue 2, 7-16

Abstract: The video game industry is a branch of the industry dealing with the creation and sale of computer games, or video games. It includes dozens of specialized professions and employs lot of people around the world. The aim of the work was to analyze the Czech video game industry in the years 2016-2020. The basic data source is data from the studies of the association of Czech game developers GDACZ. A quantitative method of data analysis was used here, where data from the Czech video game industry was compared with data from the Slovak video game industry from 2016 to 2020. The research results showed that turnover increased by CZK 3 billion over five years, which is an increase of 163,3%. Furthermore, the results showed that the total turnover of the Czech Republic is greater than that of Slovakia, however, the percentage growth was greater in Slovakia. The Czech video game industry should continue to be monitored in the coming years in order to find out whether, with increasingly available and better technology, it manages to achieve even better results than in the examined period of 2016-2020.

Keywords: video games; video game industry; turnover; employment; technology (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:rsg:littra:2022-011

DOI: 10.36708/LS.2022.I02.001

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