Classification of 2X2 Games and Strategic Business Behavior
X. Wang () and
Bill Z. Yang
The American Economist, 2003, vol. 47, issue 2, 78-85
Abstract:
This note discusses the classifications of general symmetric and anti-diagonally symmetric 2×2 games, illustrated with business-related examples. It also shows how 2×2 games can be used to explain and interpret business strategies such as “top dog,†“puppy dog,†“fat cat†and “lean-and-hungry look†(Fudenberg and Tirole, 1984). A strategic move basically changes a prisoner's dilemma game, coordination game or chicken game into one with a unique Nash equilibrium that favors the strategic player.
Date: 2003
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Persistent link: https://EconPapers.repec.org/RePEc:sae:amerec:v:47:y:2003:i:2:p:78-85
DOI: 10.1177/056943450304700207
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