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Physical and Psychosocial Effects of Wii Fit Exergames Use in Assisted Living Residents

Ying-Yu Chao, Yvonne K. Scherer, Carolyn A. Montgomery, Yow-Wu Wu and Kathleen T. Lucke

Clinical Nursing Research, 2015, vol. 24, issue 6, 589-603

Abstract: The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance ( p

Keywords: exergames; older adults; exercise; self-efficacy theory (search for similar items in EconPapers)
Date: 2015
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Persistent link: https://EconPapers.repec.org/RePEc:sae:clnure:v:24:y:2015:i:6:p:589-603

DOI: 10.1177/1054773814562880

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