The virtual prison as a digital cultural object: Digital mediation of political opinion in simulation gaming
Dominique Moran and
Lucy Etchegoyen
Environment and Planning A, 2017, vol. 49, issue 2, 448-466
Abstract:
This paper engages with the digital mediation of cultural and political opinion in simulation gaming, and recent critique of cultural geography’s aptitude for research into digital media. Drawing attention to literatures within carceral geography and cybergeography, and presenting an empirical case study of the simulation computer game Prison Architect , it suggests that rather than being necessarily ephemeral, fleeting and transient, digital cultural production can also be carefully created, curated and manipulated in ways which involve both deep reflection on, and profound shaping of, political attitudes.
Keywords: Carceral geography; cultural geography; cybergeography; simulation games; prison conditions; punitive attitude; digital media (search for similar items in EconPapers)
Date: 2017
References: View complete reference list from CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/0308518X16673366 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:envira:v:49:y:2017:i:2:p:448-466
DOI: 10.1177/0308518X16673366
Access Statistics for this article
More articles in Environment and Planning A
Bibliographic data for series maintained by SAGE Publications ().