The Use of Pedestrian Modelling in Archaeology, with an Example from the Study of Cultural Learning
Mark Lake
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Mark Lake: Institute of Archaeology, University College London, 31-34 Gordon Square, London WC1H 0PY, England
Environment and Planning B, 2001, vol. 28, issue 3, 385-403
Abstract:
In this paper I briefly review the use of computer simulation in archaeology and argue that pedestrian modelling has the potential to overcome many of the problems associated with earlier simulation studies. I then introduce the MAGICAL simulation software, which was written to facilitate the use of multiagent simulation within a geographical information system. In the final part of the paper I describe the use of MAGICAL to study the evolution of cultural learning among early hominids.
Date: 2001
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Persistent link: https://EconPapers.repec.org/RePEc:sae:envirb:v:28:y:2001:i:3:p:385-403
DOI: 10.1068/b2726
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