Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling
Alenka Poplin,
Bruno de Andrade and
à talo de Sena
Environment and Planning B, 2023, vol. 50, issue 4, 1087-1103
Abstract:
This article concentrates on ways in which novel playful technologies can engage youth in co-creation of living environments. The presented study focuses on five selected prototypes of serious digital geogames and gamified storytelling that were developed specifically for younger generations of users. The analysis concentrates on reviewing their goals, game story, outcomes, and the results of testing serious digital geogames prototypes with youth. It leads to a set of identified urban planning engagement forms that can be well supported with the help of serious digital geogames. They include exploring landscapes, learning about places, learning about specific topics, reconstructing the past, envisioning the future, connecting with action projects, and communicating. The article concludes with the discussion of the main findings and perspectives for further research.
Keywords: Youth; engagement; geogames; gamified storytelling; urban planning (search for similar items in EconPapers)
Date: 2023
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/23998083221133828 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:envirb:v:50:y:2023:i:4:p:1087-1103
DOI: 10.1177/23998083221133828
Access Statistics for this article
More articles in Environment and Planning B
Bibliographic data for series maintained by SAGE Publications ().