Artificial intelligence for wargaming and modeling
Paul K Davis and
Paul Bracken
The Journal of Defense Modeling and Simulation, 2025, vol. 22, issue 1, 25-40
Abstract:
In this paper, we discuss how artificial intelligence (AI) could be used in political-military modeling, simulation, and wargaming of conflicts with nations having weapons of mass destruction and other high-end capabilities involving space, cyberspace, and long-range precision weapons. AI should help participants in wargames, and agents in simulations, to understand possible perspectives, perceptions, and calculations of adversaries who are operating with uncertainties and misimpressions. The content of AI should recognize the risks of escalation leading to catastrophe with no winner but also the possibility of outcomes with meaningful winners and losers. We discuss implications for the design and development of families of models, simulations, and wargames using several types of AI functionality. We also discuss decision aids for wargaming, with and without AI, informed by theory and exploratory work using simulation, history, and earlier wargaming.
Keywords: Artificial intelligence; wargaming; modeling and simulation; cognitive modeling; decision-making; decision-making under deep uncertainty; massive scenario generation; exploratory analysis and modeling (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/15485129211073126 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:joudef:v:22:y:2025:i:1:p:25-40
DOI: 10.1177/15485129211073126
Access Statistics for this article
More articles in The Journal of Defense Modeling and Simulation
Bibliographic data for series maintained by SAGE Publications ().