Using Game-based Learning to Facilitate Attitude Change for Environmental Sustainability
Shamila Janakiraman,
Sunnie Lee Watson and
William R. Watson
Journal of Education for Sustainable Development, 2018, vol. 12, issue 2, 176-185
Abstract:
Environmental Sustainability Education (ESE) is a critical element in youth education, as it facilitates learners to understand and realize the importance of creating a sustainable future for themselves and others. Changing learner attitudes and related behaviours is critical in ESE. Digital game-based learning (DGBL) environments offer a suitable pedagogical tool for ESE, as they enable youth to learn and test their behaviours within the game. This literature review looks at studies that examine the efficacy of games as a pedagogical tool for producing change in attitudes and behaviours regarding environmental sustainability. While there are limited longitudinal studies that test whether learners retained their environment-friendly behaviours over time, which highlights the need for more such research; existing studies do show that games have demonstrated the potential for producing attitudinal change.
Keywords: Attitude change; games; sustainability; environmental sustainability education (search for similar items in EconPapers)
Date: 2018
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Persistent link: https://EconPapers.repec.org/RePEc:sae:jousus:v:12:y:2018:i:2:p:176-185
DOI: 10.1177/0973408218783286
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