Researching Teens’ Gamer Identity Construction in the COVID-19 Pandemic: Methodological Challenges
Júlia VilasÃs-Pamos and
Fernanda Pires
SAGE Open, 2025, vol. 15, issue 3, 21582440251362737
Abstract:
This reflective article explores the methodological and ethical challenges encountered while researching how teens construct gamer identities through the lenses of social class and gender during the COVID-19 pandemic. To guide this exploration, we pose two research questions: How can researchers ethically and effectively study teens’ gaming experiences in a hybrid online-offline context? What are the implications of gender, class, and age in shaping both access to games and participation in research? We employed a multimethod approach involving qualitative questionnaires, focus groups, virtual semi-structured interviews, and online gaming interviews with 48 teens aged 14 and 15 in two Spanish cities. Rather than presenting findings in detail, the paper focuses on six core research challenges, discussed through Gibbs’ Reflective Cycle. These include issues of sampling, researching gender among teens, legal and ethical constraints, and power dynamics. The discussion offers insights into building flexible, robust research designs capable of adapting to crises such as the COVID-19 pandemic.
Keywords: informed consent; ethical decision-making; teens; gamer identity; social class; gender; COVID-19 (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/21582440251362737 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:sagope:v:15:y:2025:i:3:p:21582440251362737
DOI: 10.1177/21582440251362737
Access Statistics for this article
More articles in SAGE Open
Bibliographic data for series maintained by SAGE Publications ().