Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality
Christian Vollmer,
Christoph Randler,
Mehmet Barış Horzum and
Tuncay Ayas
SAGE Open, 2014, vol. 4, issue 1, 2158244013518054
Abstract:
This study assessed the relationship between computer game addiction and computer game usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one adolescents from Turkey responded to questionnaires on these topics. We found that computer game addiction, computer game usage time, and chronotype were related with each other. Evening-oriented, younger, and male students had higher computer game addiction scores than morning-oriented, older, and female students. Furthermore, extraverted and agreeable students reported lower computer game addiction. No significant relationship was observed between students’ computer game addiction scores and openness to experience, conscientiousness. We conclude that evening types may be more prone to computer game addiction than morning types.
Keywords: computer games; game addiction; chronotype; personality; adolescent (search for similar items in EconPapers)
Date: 2014
References: View complete reference list from CitEc
Citations: View citations in EconPapers (4)
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/2158244013518054 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:sagope:v:4:y:2014:i:1:p:2158244013518054
DOI: 10.1177/2158244013518054
Access Statistics for this article
More articles in SAGE Open
Bibliographic data for series maintained by SAGE Publications ().