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Simulation & Gaming

2000 - 2025


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Volume 56, issue 2, 2025

Bridging the Generational Gap in the Medical Domain Through Playful Interaction pp. 151-154 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development pp. 155-177 Downloads
Matthew Farber and William Merchant
The integration of virtual patients into nursing education pp. 178-191 Downloads
José Miguel Padilha, Patrício Costa, Paulino Sousa and Ana Ferreira
Effects of Role-Play Simulation-Based Case Studies on Motivation and Learning Strategies in Healthcare Sciences: A Randomized Controlled Trial pp. 192-209 Downloads
Asma Bouriami, Samia Boussaa and Ahmed Rhassane EL Adib
Awareness Over Knowledge: An Exploratory Study on a Refugee Crisis Game pp. 210-236 Downloads
Weronika Szatkowska, Małgorzata Ćwil and Marcin Wardaszko
Cardiac Crisis Simulations: Traditional vs. Escape Room Learning for Nursing Students pp. 237-254 Downloads
Shannon S. Olivieri, Kimberly Cardaci Macario, Renz Nikka De Gula, Stephanie Zimmerman and David Brocker

Volume 56, issue 1, 2025

What Realities do We Face? pp. 3-4 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Collective Action for Sustainable Farmer Water Management: The Case of the KILIMO NA MAJI Serious Game pp. 5-32 Downloads
Margaret Githinji, Erika N. Speelman, Meine van Noordwijk, Catherine Muthuri and Gert Jan Hofstede
Toward Realism: An Analysis of Coastal Environments in Open-World Video Games pp. 33-62 Downloads
Pablo Fraile-Jurado, Marc Llovet-Ferrer and Francesc Xavier Roig-Munar
Board Games and Creativity: Playfulness as a Mediator pp. 63-83 Downloads
Maxence Mercier, Samira Bourgeois-Bougrine and Todd Lubart
Development of an Instrument for Evaluating Action Video Game Elements pp. 84-116 Downloads
Elena Novak and Ilker Soyturk
An Empirical Study of the Constituent Factors of Player Behaviour pp. 117-136 Downloads
Vinod Dumblekar, Jigyasu Dubey and Upinder Dhar
Emergency Management Simulation of an Unexpected Opioid Overdose in a Rural Setting: An Innovative Use of Drone Technologies pp. 137-147 Downloads
Lauren L. Niles, Veronica Sullivan and Azita Amiri

Volume 55, issue 6, 2024

The Importance of Relaxation and Vacation for Healthcare Workers: Playtime! pp. 981-984 Downloads
Marlies P. Schijven and Toshiko Kikkawa
On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students: A Systematic Mapping Study pp. 985-1010 Downloads
John Henry, Fujia Li and Sylvester Arnab
Forced to Choose Silence: Social Gaming with Disabilities pp. 1011-1031 Downloads
Pauliina Baltzar, Lobna Hassan and Markku Turunen
Exploring Fantasy Football Involvement and Mental Health through Player Experience, Engagement Levels, Social Comparisons, and Financial Incentives pp. 1032-1056 Downloads
Luke Wilkins, Jamie Churchyard, Ross Dowsett and Gary Britton
Toxicity or Prosociality?: Civic Value and Gaming Citizenship in Competitive Video Game Communities pp. 1057-1077 Downloads
Jin Kim and Naishly Ortiz
On the Use of Instructional Games in Moroccan High Schools: Motives and Barriers pp. 1078-1102 Downloads
Khalid Lahbibi, Hamza Farhane, Mohamed Yeou and Abderrahim El Karfa
Immersive Simulations in Surgical Training: Analyzing the Interplay Between Virtual and Real-World Environments pp. 1103-1123 Downloads
Aaron Lawson McLean and Anna C. Lawson McLean

Volume 55, issue 5, 2024

Change the Rules! pp. 789-790 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Defibrillator Training in the Virtual Setting is Feasible and Improves Medical Student Self-Efficacy; A Pilot Study pp. 791-811 Downloads
Robert Maniker, Christian Treat, Steven Feiner, Shenelle Alleyne, Rachel J. Gordon, Trudi Cloyd and David Kessler
Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games pp. 812-836 Downloads
Gary Collins Brata Winardy, Eva Septiana and Santy Yanuar Pranawati
Press START to Teach – Can Simulation Games Close the Theory-Practice Gap? pp. 837-855 Downloads
Anna Kienitz, Alexander Eitel and Marie-Christin Krebs
Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs) pp. 856-885 Downloads
Mustafa Can Gursesli, Alessia Martucci, Alan D.A. Mattiassi, Mirko Duradoni and Andrea Guazzini
Exploring Game Features and Reframing: the Construction of a Relationship Model pp. 886-924 Downloads
Lanlan Gao, Rupert Ward, Carlo Fabricatore, Ejaz Ahmed and Maria Ximena Lopez
Simulating Civil Society in the Middle East and North Africa (MENA): Fog, Friction, and the Lebanese Port Explosion pp. 925-942 Downloads
Nadya Hajj
Using Social Media Data to Understand Citizen Perceptions of Urban Planning in a City Simulation Game pp. 943-963 Downloads
Yujia Qiu, Yanliu Lin, Junyao He and Hongmei Lu
An Educational Game to Learn Picking Techniques in Warehousing – WareMover pp. 964-975 Downloads
Sven Franke, Sandro Hermes and Moritz Roidl

Volume 55, issue 4, 2024

Encouraging leaders’ adaptation to new leadership styles using gaming benefits pp. 573-575 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study pp. 576-599 Downloads
Vildan Çakar and Ayişe Karadağ
Effects of Gamification on Motivations of Elementary School Students: An Action Research Field Experiment pp. 600-636 Downloads
Mohammed Mohammed, Amal Fatemah and Lobna Hassan
The Playing Motivations of Male and Female Gamers and the Effects of Stereotypes on Their Motivations in Honor of Kings pp. 637-661 Downloads
Chunqi Li, Luke K. Fryer and Alex Shum
Openness to Experience Predicts Engagement in Role-Play: Evidence From Two Methodologies pp. 662-684 Downloads
Mengyu Lim, Andrea Bizzego, Annabel Chen Sh and Gianluca Esposito
Measuring the Level of Fidelity Required for Transfer of Learning in Simulation-Based Learning Exercises for Novice and Experienced Practitioners pp. 685-715 Downloads
Amanda Jane Davies and Ghaleb Krame
Exploring the Potential of Using a Text-Based Game to Inform Simulation Models of Risky Migration Decisions pp. 716-735 Downloads
Ariana Modirrousta-Galian, Toby Prike, Philip A. Higham, Martin Hinsch, Sarah Nurse, Souhila Belabbas and Jakub Bijak
Towards a Reconciliation Between Simulational, Ludic, and Historiographical Practices in Research pp. 736-754 Downloads
Vinicius Marino Carvalho
Dynamic Cognitive Load Assessment in Virtual Reality pp. 755-775 Downloads
Rachel L. Elkin, Jeff M. Beaubien, Nathaniel Damaghi, Todd P. Chang and David O. Kessler
Virtual Reality simulation and Video Lecture are Equally Effective in Abscess Incision Training: A Multicentre Randomised Controlled Trial pp. 776-785 Downloads
Henrik Nuutinen, Ville Bister and Virve Koljonen

Volume 55, issue 3, 2024

Gamification for Sustainable Development pp. 361-365 Downloads
Agnessa Spanellis, J. Tuomas Harviainen, Daniel Fernández Galeote and Mattia Thibault
Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators pp. 366-390 Downloads
Georgina Guillen and Juho Hamari
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program pp. 391-417 Downloads
Roberto Di Paolo and Veronica Pizziol
Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling Education pp. 418-441 Downloads
Jaakko Vuorio
Making a Better Future Using Simulation and Gaming pp. 442-444 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Integrating Biofeedback and Artificial Intelligence into eXtended Reality Training Scenarios: A Systematic Literature Review pp. 445-478 Downloads
Karen L. Blackmore, Shamus P. Smith, Jacqueline D. Bailey and Benjamin Krynski
Openness to Experience and Player Satisfaction in a Simulation Game pp. 479-501 Downloads
Vinod Dumblekar, Suresh Paul Antony and Upinder Dhar
Predictive Factors for Difficulty in Simulation Methodology in Teacher Education pp. 502-526 Downloads
M. Laura Angelini, Roberta Diamanti and Remedios Aguilar-Moya
High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games pp. 527-551 Downloads
Metin Besalti and Glenn Gordon Smith
Gamified Intervention for Health Promotion of Families in Child Health Clinics — A Cluster Randomised Trial pp. 552-569 Downloads
Laura Selänne, Miko Pasanen, Funda Aslan and Anni Pakarinen

Volume 55, issue 2, 2024

The Therapeutic Potential of Gaming - Body and Mind Benefits pp. 131-134 Downloads
Marlies P. Schijven and Toshiko Kikkawa
Simulated Learning Environments as an Interdisciplinary Option for Vocational Training: A Systematic Review pp. 135-158 Downloads
Sandra Liliana Navarro-Parra and Andrés Chiappe
Virtual Patient Simulations in Nursing Education: A Descriptive Systematic Review pp. 159-179 Downloads
Gul Sahin Karaduman and Tulay Basak
Healthcare Students’ Anxiety, Cognitive Load, and Trait-mindfulness during Interprofessional obstetric Simulation Training pp. 180-195 Downloads
Kamal Takhdat, Houssam Rebahi, Mohamed Eddabbah, Abdelmonim El Fadely, Saloua Lamtali and Ahmed Rhassane El Adib
Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors pp. 196-223 Downloads
Hilda Hadan, Leah Zhang-Kennedy, Lennart Nacke and Ville Mäkelä
Personnel Training for Common Facility Management Issues in Thermal-Energy-Storage Chiller Plant using a Serious 3D Game pp. 224-248 Downloads
Mirza Rayana Sanzana, Mostafa Osama Mostafa Abdulrazic, Jing Ying Wong and Chun-Chieh Yip
Supporting stoma patients’ self-efficacy with a mobile application - a focus group interview study pp. 249-266 Downloads
Sebastiaan L. van der Storm, Samira E.M. van Knippenberg, Anne M. Eskes and Marlies P. Schijven
Getting Inspired: A Qualitative Study on the Use of the Inspirisles Role-Playing Game to Teach Middle Schoolers American Sign Language pp. 267-280 Downloads
Maryanne Cullinan and Laura L. Wood
Virtual 3D Simulation Technology for Interprofessional Team Training pp. 281-301 Downloads
Isabelle Rash, Kevin Shi, Robyn Sussel, Richard Smith, Spencer Thompson, Edward Cai, Tu Dat Nguyen, Julia Cheng, Wenyi Gong, Sahar Farahmand, Vahid Mehrnoush, Shahriar Hosseinzadeh and Karim Qayumi
Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics pp. 302-322 Downloads
Henry G.H. Low and Marina Ellefson
The Funnel of Game Design – An Adaptive Game Design Approach for Complex Systems pp. 323-341 Downloads
Maria Freese and Heide Lukosch
How Game Ecology Drives Player Choices in Strategy Video Games: An Environmental Determinism Perspective pp. 342-357 Downloads
Zihan Feng

Volume 55, issue 1, 2024

How to Safely Transfer Knowledge and Skills Derived From Gaming Into the Real World? pp. 3-5 Downloads
Marlies P. Schijven and Toshiko Kikkawa
The Social Accomplishment of Seeing Together in Networked Team Play pp. 6-29 Downloads
Fredrik Rusk, Nicholas Taylor and Matilda Ståhl
Informal Social-Emotional Learning in Gaming Affinity Spaces: Evidence From a Reddit Discussion Thread on Elden Ring pp. 30-50 Downloads
André Czauderna, Sam von Gillern and Bradley Robinson
Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project pp. 51-81 Downloads
Vien-Thong Nguyen, Philip Hallinger and Parinya Showanasai
Systematic Framework for Esports Training: Informing eSports Training with the Learning Sciences pp. 82-108 Downloads
Yoo Kyung Chang, Keying Chen and Ziyue Li
Can Facilitators’ Need for Control Influence Students’ Learning Experience through Simulation? - A Qualitative Study on Simulation in Nursing Education pp. 109-127 Downloads
Jon Viktor Haugom and Solveig Struksnes
Page updated 2025-04-12