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GAMIFICATION IN HIGHER EDUCATION – RATIONALE AND EFFICIENCY

Apostol Mushmov ()
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Apostol Mushmov: Sofia University St Kliment Ohridski

Yearbook of the Faculty of Economics and Business Administration, Sofia University, 2025, vol. 24, issue 1, 205-214

Abstract: The presented material briefly dwells on the challenges arising from the generational characteristics of current students and examines the gamified approach in teaching as a possible solution to overcome some of these specificities. A qualitative analysis of the use of gamification as an approach in higher schools and universities was made, and numerous macro-analyzes were summarized and their conclusions and recommendations were extracted and synthesized. A discussion section and conclusion are offered, which should generate more openness and enthusiasm for the approach of bringing play and fun into the overall interaction with students.

Keywords: gamification; education; student motivation; educational results; game-based learning (search for similar items in EconPapers)
Date: 2025
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