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Designing Game-based Learning Artefacts for Cybersecurity Processes Using Action Design Research

Dixon Prem Daniel Rajendran () and Rangaraja P. Sundarraj ()
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Dixon Prem Daniel Rajendran: National University of Singapore
Rangaraja P. Sundarraj: Indian Institute of Technology (IIT), Madras, Tamil Nadu

Business & Information Systems Engineering: The International Journal of WIRTSCHAFTSINFORMATIK, 2025, vol. 67, issue 3, No 7, 409-428

Abstract: Abstract Cybersecurity threats faced by organizations are growing in volume and sophistication, with human issues being a significant reason underlying these threats. Organizations report the need for skills development to face these challenges. This need is addressed in this study by developing game-based learning (GBL) artefacts for process-related cybersecurity issues. The artefacts are developed using ADR (Action Design Research). These artefacts employ procedures prescribed by NIST (National Institute of Standards and Technology) and CCMP (Cyber Crisis Management Plan) to teach users cybersecurity concepts such as cyber crisis management, malware incident forensics, incident handling and password management. The paper details the artefacts and design process, highlights the implications for practitioners and academicians in GBL, and also describes a nascent theory for Design Science Research (DSR).

Keywords: Design science research; Game-based learning; Action design research; Cybersecurity; Nascent design theory (search for similar items in EconPapers)
Date: 2025
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DOI: 10.1007/s12599-024-00852-z

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