Can clans protect adolescent players of massively multiplayer online games from violent behaviors?
Michele Ybarra () and
Danah Boyd
International Journal of Public Health, 2015, vol. 60, issue 2, 267-276
Abstract:
Clan membership is neither associated with lower rates of externalizing behaviors for youth, nor does it affect the likelihood of reporting externalizing behaviors among male players. There is some suggestion that clan membership may attenuate the concurrent association between in-game violent content and some externalizing behaviors for females. Copyright Swiss School of Public Health 2015
Keywords: Adolescents; Violent video games; Clans; MMOGs; Violent behavior (search for similar items in EconPapers)
Date: 2015
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DOI: 10.1007/s00038-014-0637-8
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