Splitting graphs when calculating Myerson value for pure overhead games
D. Gómez,
E. González-Arangüena,
C. Manuel (),
G. Owen,
M. del Pozo and
J. Tejada
Mathematical Methods of Operations Research, 2004, vol. 59, issue 3, 479-489
Abstract:
A communication situation consists of a coalitional game and a graph, the nodes of the graph corresponding to the players of the game. To calculate the Myerson value for such situations, we obtain results which extend those well known for trees and cycle-complete graphs. On the other hand, in order to reduce the associated calculus for communication situations with a pure overhead game, the possibility of splitting the graph in several subgraphs is analyzed. For each fixed decomposition of the graph, a subspace of games compatible with this decomposition is given. Copyright Springer-Verlag 2004
Keywords: Communication situations; Graph-Restricted Game; Myerson value; Pure overhead games (search for similar items in EconPapers)
Date: 2004
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Persistent link: https://EconPapers.repec.org/RePEc:spr:mathme:v:59:y:2004:i:3:p:479-489
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DOI: 10.1007/s001860400346
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