Pokémon Go-ing or staying: exploring the effect of age and gender on augmented reality game player experiences in public spaces
Ruth Potts and
Lachlan Yee
Journal of Urban Design, 2019, vol. 24, issue 6, 878-895
Abstract:
While the benefits of play and discovery in cities have been widely discussed, the impact of augmented reality games, such as Pokémon Go, induced urban discovery on different demographics and their impact on perceptions of public spaces is yet to be studied. This paper examines the perceptions and usage of public spaces by different demographics of augmented reality gamers. The study finds that there are several statistically significant differences between the experiences of men and women, and players of different ages playing Pokémon Go in public spaces in Australia, particularly in their mobility, sense of marginalization and sense of place.
Date: 2019
References: Add references at CitEc
Citations: View citations in EconPapers (2)
Downloads: (external link)
http://hdl.handle.net/10.1080/13574809.2018.1557513 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:cjudxx:v:24:y:2019:i:6:p:878-895
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/cjud20
DOI: 10.1080/13574809.2018.1557513
Access Statistics for this article
Journal of Urban Design is currently edited by Professor Taner Oc, Professor Michael Southworth, Professor Matthew Carmona and Dr Elisabete Cidre
More articles in Journal of Urban Design from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().