The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo
Miikka J. Lehtonen,
Antti Ainamo and
J Harviainen
Industry and Innovation, 2020, vol. 27, issue 9, 1062-1087
Abstract:
Research on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in the game industry cluster. In this paper, we inquire into how individuals visualise perceptions of their game industry ecosystem in Helsinki, Finland, and Tokyo, Japan. Tokyo is one of the oldest game industry hotspots, whereas Helsinki has entered the picture only during the 21st century. Utilising drawings and their analysis and interpretation as our research method, in this paper we highlight the contested nature of ecosystems as arenas for collaboration and coopetition, shedding light on the diversity of ways individuals conceptualise an ecosystem. Our analysis yields four faces of ecosystems that help in understanding perceptions of clustering in the creative industries.
Date: 2020
References: Add references at CitEc
Citations: View citations in EconPapers (4)
Downloads: (external link)
http://hdl.handle.net/10.1080/13662716.2019.1676704 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:indinn:v:27:y:2020:i:9:p:1062-1087
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/CIAI20
DOI: 10.1080/13662716.2019.1676704
Access Statistics for this article
Industry and Innovation is currently edited by Associate Professor Mark Lorenzen
More articles in Industry and Innovation from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().