Prototyping to turn policy into design. (Co)modification of a serious game in the French education system
Victor Potier
Journal of Cultural Economy, 2023, vol. 16, issue 6, 852-866
Abstract:
This paper studies the marketing of a French serious game, Factory Game, whose development pathway highlights the technical, political, economic and professional implications of modernising the education system. The article conducts a sociological analysis of prototyping throughout the game’s commodification process. Focusing on the French educational technology market, it describes the social, political, economic and professional motives for using prototypes. The article makes two contributions. On market studies, it shows that prototyping is not only a way to develop, but also to commodify a product. On public policies and markets, it considers prototyping as a notion to better understand the interaction between market and public action.
Date: 2023
References: Add references at CitEc
Citations:
Downloads: (external link)
http://hdl.handle.net/10.1080/17530350.2023.2223228 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:jculte:v:16:y:2023:i:6:p:852-866
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/RJCE20
DOI: 10.1080/17530350.2023.2223228
Access Statistics for this article
Journal of Cultural Economy is currently edited by Michael Pryke, Joe Deville, Tony Bennett, Liz McFall and Melinda Cooper
More articles in Journal of Cultural Economy from Taylor & Francis Journals
Bibliographic data for series maintained by ().