The nexus of video games and heritage attractions
Ismail Shaheer
Current Issues in Tourism, 2022, vol. 25, issue 9, 1356-1360
Abstract:
This Research Letter aims to expand media-induced tourism to the domain of video games. It highlights the emerging influence of video games on tourism, particularly tourism destinations featured in video games. Based on this developing nexus, this paper conceptualizes the nascent link between video game-induced tourism and heritage attractions and argues that video games can be a potential driving force for restoring, preserving, and conserving heritage attractions in tourism destinations.
Date: 2022
References: Add references at CitEc
Citations:
Downloads: (external link)
http://hdl.handle.net/10.1080/13683500.2021.1915254 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:rcitxx:v:25:y:2022:i:9:p:1356-1360
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/rcit20
DOI: 10.1080/13683500.2021.1915254
Access Statistics for this article
Current Issues in Tourism is currently edited by Jennifer Tunstall
More articles in Current Issues in Tourism from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().