Games for active ageing, well-being and quality of life: a pilot study
Liliana Vale Costa,
Ana Isabel Veloso,
Michael Loizou and
Sylvester Arnab
Behaviour and Information Technology, 2018, vol. 37, issue 8, 842-854
Abstract:
The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly assigned to three groups: the experimental group (G1), who tested firstly a game-based learning platform (GBLP) and then a computer-assisted platform (CAP); the comparison group (G2), who tested firstly the CAP and then the GBLP and the control group (G3) that did not take part in the intervention. Participants were assessed on their health-related well-being and quality of life, using the SF36v2 and WHOQOL-BREF scales before and after each experiment. Findings suggest that there were differences between the group type and their perception on mental health (F(2,57) = 3.771, p = .029) and general health-related well-being (F(2,57) = 5.231, p = .008), in which the GBLP showed improvements relative to the CAP. The environment and mental health were some of the psychosocial domains that should be considered, whereas storytelling, context-aware challenges, game space, immediate feedback, role-playing and social engagement were relevant design domains for these games.
Date: 2018
References: Add references at CitEc
Citations:
Downloads: (external link)
http://hdl.handle.net/10.1080/0144929X.2018.1485744 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:37:y:2018:i:8:p:842-854
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/tbit20
DOI: 10.1080/0144929X.2018.1485744
Access Statistics for this article
Behaviour and Information Technology is currently edited by Dr Panos P Markopoulos
More articles in Behaviour and Information Technology from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().