Reality-based interaction affecting mental workload in virtual reality mental arithmetic training
Patrick Jost,
Sue Cobb and
Isabella Hämmerle
Behaviour and Information Technology, 2020, vol. 39, issue 10, 1062-1078
Abstract:
The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:39:y:2020:i:10:p:1062-1078
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DOI: 10.1080/0144929X.2019.1641228
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