The role of experience during playing bullying prevention serious game: effects on knowledge and compassion
Barbara Rončević Zubković,
Svjetlana Kolić-Vehovec,
Sanja Smojver-Ažić,
Tamara Martinac Dorčić and
Rosanda Pahljina-Reinić
Behaviour and Information Technology, 2022, vol. 41, issue 2, 401-415
Abstract:
In line with previous findings stressing the importance of the player experience for game effectiveness, the main aim of the study was to explore whether the experience while playing a serious digital game aimed at bullying prevention mediated the relationship between initial and postgame knowledge about appropriate reactions in bullying situations, and initial and postgame compassion for the victim. Participants were 12- to 14-year-old students from 10 European schools (N = 120; 51% boys). Students were assessed in schools, by an online survey, before and after gaming sessions, on measures of knowledge about appropriate reactions in bullying situations and compassion for the victim. Students’ experience during playing was also assessed. The proposed model showed a good fit to the data, but the mediation hypotheses were not supported. The results indicated that some aspects of the game experience could affect subsequent knowledge and compassion. Specifically, the challenge had a significant effect on knowledge about appropriate behaviour, while immersion had a significant effect on compassion. The model was tested on the wider sample including students who played the control game (N = 116; 46% boys). The results of moderated mediation analysis offer further support to this conclusion, as these effects were not significant in the control group.
Date: 2022
References: Add references at CitEc
Citations:
Downloads: (external link)
http://hdl.handle.net/10.1080/0144929X.2020.1813332 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:41:y:2022:i:2:p:401-415
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/tbit20
DOI: 10.1080/0144929X.2020.1813332
Access Statistics for this article
Behaviour and Information Technology is currently edited by Dr Panos P Markopoulos
More articles in Behaviour and Information Technology from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().