Online gaming with a purpose: exploring positive personal development achieved through esports play
Zixiu Guo,
Mike Cahalane and
Amelia Carbonie
Behaviour and Information Technology, 2024, vol. 43, issue 1, 72-94
Abstract:
Despite the growing popularity of esports, it has yet to gain mainstream acceptance as a legitimate pathway for personal success. Motivated by examining the positive side of esports play, this study aims to identify a systemic framework describing the benefits of playing esports and the process through which positive personal development can be fostered. Specifically, we first reviewed relevant literature on online games, traditional sports, and esports play motivations. We then employed the positive youth development (PYD) framework as the theoretical lens to guide our analysis. After receiving informed consent from 19 esports players, we used a semi-structured interview technique to understand the key benefits obtained from play. We used qualitative content analysis technique to generate 12 key categories important in esports play, and the Delphi method to establish group consensus about relations between each category pair. We then adopted a structured approach involving interpretive structural modelling (ISM) technique to present a framework describing pathways for esports players’ positive development. In the positive development framework, Commitment, Self-Esteem, Communication, Cooperation, Emotional Self-initiative, and Initiative were found to be the given conditions, while Personal Growth was the linkage variable leading to fulfilment of five higher-end personal values.
Date: 2024
References: Add references at CitEc
Citations:
Downloads: (external link)
http://hdl.handle.net/10.1080/0144929X.2022.2154266 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:43:y:2024:i:1:p:72-94
Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/tbit20
DOI: 10.1080/0144929X.2022.2154266
Access Statistics for this article
Behaviour and Information Technology is currently edited by Dr Panos P Markopoulos
More articles in Behaviour and Information Technology from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().