Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement
Doyeon Lee,
Byeng-Hee Chang and
Jiseob Park
Behaviour and Information Technology, 2024, vol. 43, issue 9, 1859-1878
Abstract:
With the advancement of technology, the Virtual Reality (VR) industry is expanding rapidly. However, cybersickness continues to be a major concern. Therefore, the aim of this study is to develop a visualisation tool that comprehensively considers hardware, software, and user factors that can affect the VR experience, taking into account both objective and subjective measurements. To accomplish this, we primarily refer to the technical guidelines established by the IEEE std 3079™−2020, which focus on resolving VR sickness due to Head Mounted Display (HMD). Hardware and user factors are measured using tools developed in previous studies, while content factors are developed and integrated into the present study. Content evaluation tools are developed using the Delphi and Analytic Hierarchy Process (AHP) methods, which involve the opinions of 20 experts and weigh content cybersickness-causing factors based on four steps. Along with content evaluation tools, a visualisation tool is developed by combining hardware and user factor evaluation tools. The visualisation tool evaluates VR content based on the perceived excitement level (x-axis) and the sickness level (y-axis) in 16 categories.
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:43:y:2024:i:9:p:1859-1878
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DOI: 10.1080/0144929X.2023.2231080
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