EconPapers    
Economics at your fingertips  
 

From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours

Yong Jie Yow, Jonathan E. Ramsay, Patrick K. F. Lin and Nigel V. Marsh

Behaviour and Information Technology, 2025, vol. 44, issue 9, 1815-1827

Abstract: Research has shown that curiosity leads to improved performance in formal activities (e.g. school and work). However, there is an underappreciation of the motivating role that curiosity plays in more recreational activities, such as video gaming. Moreover, curiosity has historically been conceptualised in various ways, presenting a challenge when choosing a measure of curiosity. Using an updated curiosity framework (Five-Dimensional Curiosity Scale Revised), this study investigated how six dimensions of curiosity predicted video gaming behaviours, including play time and structural characteristics of video games (i.e. features of games that players enjoy, such as good graphics). The sample comprised 398 self-identified video gamers (50.30% males) from Malaysia and the Philippines, with a mean age of 37.30 (SD = 12.05). Confirmatory multiple regression analyses revealed that, of the six dimensions of curiosity, thrill-seeking predicted overall time spent playing video games, while joyous exploration predicted enjoyment of rewarding and punishing features. Overt social curiosity predicted enjoyment of social features in video games, but covert social curiosity did not. Other associations between dimensions of curiosity and structural characteristics of games were observed in exploratory analyses. Our findings offer insights into aspects of games that individuals enjoy based on the dimensions of curiosity.

Date: 2025
References: Add references at CitEc
Citations:

Downloads: (external link)
http://hdl.handle.net/10.1080/0144929X.2024.2376869 (text/html)
Access to full text is restricted to subscribers.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:taf:tbitxx:v:44:y:2025:i:9:p:1815-1827

Ordering information: This journal article can be ordered from
http://www.tandfonline.com/pricing/journal/tbit20

DOI: 10.1080/0144929X.2024.2376869

Access Statistics for this article

Behaviour and Information Technology is currently edited by Dr Panos P Markopoulos

More articles in Behaviour and Information Technology from Taylor & Francis Journals
Bibliographic data for series maintained by Chris Longhurst ().

 
Page updated 2025-06-03
Handle: RePEc:taf:tbitxx:v:44:y:2025:i:9:p:1815-1827