On computation and synchronization costs in spatial distributed simulation
R Zunino
Journal of Simulation, 2012, vol. 6, issue 3, 193-204
Abstract:
We consider the problem of simulating spatially distributed entities which can move, see each other, and react accordingly. We provide centralized reference algorithms for both time-stepped and discrete-event simulation. Under reasonable assumptions, we then proceed to distribute the simulation among several nodes by assigning each node a subregion of the simulation space. A main characteristic of our approach is that the subregions do not form a partitioning, but a covering. That is, they partially overlap, hence causing some duplicated computation, which is apparently redundant. The amount of overlapping is a tunable parameter of our algorithms, which affects the overall performance in a non-trivial way. Through an analytical model as well as experimental results we discover a trade-off. Choosing a small overlapping requires to perform frequent synchronizations, which negatively affect performance. However, a large overlapping leads to more duplicated work, which also decreases performance. Balancing the amount of overlapping is then required to optimize performance.
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:taf:tjsmxx:v:6:y:2012:i:3:p:193-204
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DOI: 10.1057/jos.2012.9
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