Let's Play a Video Game: Jihadi Propaganda in the World of Electronic Entertainment
Miron Lakomy
Studies in Conflict and Terrorism, 2019, vol. 42, issue 4, 383-406
Abstract:
This article argues that video games have become a valid and increasingly significant means of jihadist digital propaganda. “Gaming jihad” has recently shown interesting alterations, mostly due to actions undertaken by the so called Islamic State and its cyber-partisans, which have discovered new ways of using this flexible and immersive medium. Similar to more conventional forms of its online propaganda, which have been imitated by other Islamist terrorist groups for years, the “Caliphate's” exploitation of electronic entertainment software may be a forerunner for the increased interest of other violent extremist organizations in this medium.
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:taf:uterxx:v:42:y:2019:i:4:p:383-406
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DOI: 10.1080/1057610X.2017.1385903
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