Content development approaches in e-learning lessons
Kifor Ştefania ()
Additional contact information
Kifor Ştefania: “Lucian Blaga” University of Sibiu, Sibiu, Romania
Balkan Region Conference on Engineering and Business Education, 2017, vol. 2, issue 1, 342-348
Abstract:
Developments in the IT field have led to the development and variety of e-learning objects so that video or gaming lessons are found in most online courses and are developed in order to maintain the student’s interest. The current Learning Management Systems challenges refer to how to generate a dynamic content that automatically adapts to the a priori level of a student’s knowledge and behavior during lessons. Starting from the model student, the component of adaptive learning, the aim of this paper is to keep student motivation by designing a course with content related to the level of knowledge of the students. At the same time, lessons combine elements of gamification with quizzes, textual contexts and infographics in order to make the content more varied, and in order for the student to be more engaged, to assimilate, to understand or to recall the concepts presented in the course.
Keywords: gamification; adaptive learning; blending learning (search for similar items in EconPapers)
Date: 2017
References: Add references at CitEc
Citations:
Downloads: (external link)
https://doi.org/10.1515/cplbu-2017-0045 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:vrs:brcebe:v:2:y:2017:i:1:p:342-348:n:45
DOI: 10.1515/cplbu-2017-0045
Access Statistics for this article
Balkan Region Conference on Engineering and Business Education is currently edited by Constantin Oprean
More articles in Balkan Region Conference on Engineering and Business Education from Sciendo
Bibliographic data for series maintained by Peter Golla ().