Digital Twin-Based Alternate Ego Modeling and Simulation: Eva Herzigová as a 3D MetaHuman Avatar
Lăzăroiu George (),
Gedeon Tom (),
Szpilko Danuta () and
Halicka Katarzyna ()
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Lăzăroiu George: Curtin University, Kent Street, Bentley Western Australia 6102, Australia, Toronto Metropolitan University, 350 Victoria, Str., ON M5B 2K3 Toronto, Canada, Cardiff Metropolitan University, Llandaff, Campus, Western Avenue, CF5 2YB Cardiff, United Kingdom, Spiru Haret University, 13 Ion Ghica Str., District 3, Bucharest, Romania
Gedeon Tom: Curtin University, Kent Street, Bentley Western Australia 6102, Australia
Szpilko Danuta: Bialystok University of Technology, Wiejska 45A, 15-351 Bialystok, Poland
Halicka Katarzyna: Bialystok University of Technology, Wiejska 45A, 15-351 Bialystok, Poland
Engineering Management in Production and Services, 2024, vol. 16, issue 3, 1-14
Abstract:
Due to Dimension Studios and Unsigned Group, by likeness and movement digitization, the human supermodel Eva Herzigová’s highly realistic metahuman and 3D digital twin lead to perpetual career extension (e.g., on virtual runway shows by catwalk replication or in advertising campaigns by particular pose adoption), including in virtual worlds such as metaverse spaces, by use of extended reality technologies, in terms of virtual clothing, digital hair, skin texture, facial and body expressions, and makeup styling as avatar appearance and persona. In this paper, we show how, by likeness capturing (e.g., signature walk by motion capture shoot for face and body movement tracking) and virtual clothing, Eva Herzigová’s hyperreal 3D avatar (lifelike 3D digital human clone or realistic virtual human) is configured with subsequent restyled hair and make-up, 3D clothing modeling, and extended reality fashion shows on virtual catwalks or campaign shoots. We clarify that photographic reference materials and a sensor-based motion capture suit assisted Metahuman Creator in capturing facial and motion data for Eva Herzigová’s digital avatar, configuring realistic depiction and virtual activations of beauty standards, in addition to digital likeness, signature style, talent representation, and narrations, typifying digital human creation and presence in virtual worlds (e.g., for metaverse-based shoots). We conclude that Eva Herzigová’s hyperrealistic 3D digital human twin and MetaHuman avatar operate as a styled virtual alter ego and versatile personal brand extension by motion capture technologies for immersive virtual fashion shows, live video streams and broadcast, and digital wearable modeling.
Keywords: Eva Herzigová; digital twin; hyperrealistic 3D digital human twin; MetaHuman avatar appearance and persona; motion capture technologies; artificial intelligence; AI (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:vrs:ecoman:v:16:y:2024:i:3:p:1-14:n:1001
DOI: 10.2478/emj-2024-0020
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