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Searching, Learning, Gaming - Engaging students with Europeana’s digital archives

Roiu Cristina Ioana ()
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Roiu Cristina Ioana: Library of the Romanian Academy of Sciences, Romania

International Journal of Advanced Statistics and IT&C for Economics and Life Sciences, 2020, vol. 10, issue 1, 14-22

Abstract: Mass digitisation of the collections held by cultural institutions -galleries, libraries, museums, archives, have made available a huge amount of historical, cultural, informational resources in digital format, which are more and more used in educational activities. This paper describes some innovative non- formal educational activities developed around the Europeana1914-1918 archive between 2014-2018, where searching in big digital archives, gaming and improving the digital skills were key aspects.

Keywords: digital archives; non-formal education; gamification; digital skills (search for similar items in EconPapers)
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:vrs:ijsiel:v:10:y:2020:i:1:p:14-22:n:6

DOI: 10.2478/ijasitels-2020-0006

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