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Perceived self-efficacy of students in a business simulation game

Dumblekar Vinod () and Dhar Upinder
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Dumblekar Vinod: MANTIS, New Delhi, India
Dhar Upinder: Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India

The Irish Journal of Management, 2020, vol. 40, issue 1, 61-73

Abstract: Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the composites of such belief, an instrument of 30 statements was developed and statistically tested on 227 undergraduate students at the end of a business simulation game competition. The factor analysis produced eight factors of perceived game self-efficacy, namely, innovation, experimentation, conviction, openness, focus, proactivity, conceptualisation and determination. These factors have significant research implications for goal-oriented behaviour, goal setting and performance enhancement at work and in games and competitions, and in developing simulation games.

Keywords: business simulation; game self-efficacy; goal-oriented behaviour (search for similar items in EconPapers)
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:vrs:irjman:v:40:y:2020:i:1:p:61-73:n:1

DOI: 10.2478/ijm-2021-0004

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